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-rw-r--r--Sources/phbar/Models/Screen.swift38
1 files changed, 0 insertions, 38 deletions
diff --git a/Sources/phbar/Models/Screen.swift b/Sources/phbar/Models/Screen.swift
deleted file mode 100644
index 870d3b6..0000000
--- a/Sources/phbar/Models/Screen.swift
+++ /dev/null
@@ -1,38 +0,0 @@
-import AppKit
-
-/// Helpers for multi-screen geometry.
-///
-/// Maps a bar configuration (position, height) into concrete
-/// screen coordinates so the window can be placed correctly
-/// on each display.
-enum Screen {
- /// Frame of the bar within a screen, in global display coordinates.
- ///
- /// - Parameters:
- /// - screen: The screen to calculate the bar frame for.
- /// - position: Whether the bar sits at the top or bottom
- /// of the screen.
- /// - height: The bar height in points (see ``Config/height``).
- ///
- /// - Returns: An ``NSRect`` in screen coordinates. The bar spans
- /// the full width of the screen and is anchored at the top
- /// or bottom edge.
- static func barFrame(_ screen: NSScreen, position: Config.Position, height: CGFloat) -> NSRect {
- switch position {
- case .top:
- return NSRect(
- x: screen.frame.minX,
- y: screen.frame.maxY - height,
- width: screen.frame.width,
- height: height
- )
- case .bottom:
- return NSRect(
- x: screen.frame.minX,
- y: screen.frame.minY,
- width: screen.frame.width,
- height: height
- )
- }
- }
-}